The Breakdown | Six Nations half-term report: France are flying while England’s decline is steep

· · 来源:dev资讯

Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.

In November, just a few days before Thanksgiving, Anthropic released Claude Opus 4.5 and naturally my coworkers were curious if it was a significant improvement over Sonnet 4.5. It was very suspicious that Anthropic released Opus 4.5 right before a major holiday since companies typically do that in order to bury underwhelming announcements as your prospective users will be too busy gathering with family and friends to notice. Fortunately, I had no friends and no family in San Francisco so I had plenty of bandwidth to test the new Opus.

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